During my time as a student, I developed ArteVrso, a SaaS concept I submitted to the Harvard Innovation Labs, designed to empower artists, gallery owners, and photographers to construct interactive augmented reality (AR) and virtual reality (VR) exhibition spaces.

I led the end-to-end development of this venture, personally designing everything from the core concept, business structure, and pricing model, to the website, investor pitch deck, brand identity, and the complete UX design for the demo web and mobile applications used to attract investors.
ArteVrso aims to solve a significant challenge in the fine art industry: clients' difficulty in truly visualizing how artwork will appear in their own environments. This often leads to considerable time and expense for sellers, who currently rely on costly in-person visits, physical samples, or inadequate digital files that fail to convey the artwork's true presence.
Our core offering includes a user-friendly web builder and viewer, enabling sellers to effortlessly create custom digital representations of their art and send curated selections directly to clients via email. Complementing this, a mobile application allows customers to seamlessly envision these artworks within their own homes, indicate preferences, and manage all their viewing sessions in one place.

Beyond facilitating the sale of physical products, ArteVrso envisions expanding into new possibilities, such as virtual exhibitions. These immersive spaces would allow audiences to explore and interact with artwork in novel ways, transcending the limitations of traditional physical exhibitions. a demo version was created for the 'Epilogue' exhbition. View the virtual exhibition
Ultimately, ArteVrso's objective is to free fine art sellers from operational complexities, allowing them to concentrate fully on the art itself.