My CG portrait of Danny DeVito was conceived as a comprehensive exercise in achieving realistic character art. It showcases my ability to execute a full digital sculpting and rendering pipeline, encompassing likeness sculpting in ZBrush, production-ready topology and UVs in Maya, detailed texture work in Substance Painter, complex hair grooming in XGen, and high-quality rendering with Arnold and compositing in Nuke.


This piece stands as evidence of my foundational technical skills and my willingness to undertake highly ambitious projects that push my current capabilities.