My CG portrait of Danny DeVito was conceived as a comprehensive exercise in achieving realistic character art. It showcases my ability to execute a full digital sculpting and rendering pipeline, encompassing likeness sculpting in ZBrush, production-ready topology and UVs in Maya, detailed texture work in Substance Painter, complex hair grooming in XGen, and high-quality rendering with Arnold and compositing in Nuke.

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This piece stands as evidence of my foundational technical skills and my willingness to undertake highly ambitious projects that push my current capabilities.

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